Beta version history
Early Access 17/08/17
New features & content
- The player fleet can now be renamed
- Add basic mouse emulation for joysticks
- Add option to invert Y-axis
Gameplay changes
- Add reputation penalty when shooting incapacited ships
- Balance pirates
- Balance station cost
- Reduce ship construction time
Bugs fixed
- Fix "Request peace" button wording if other company want peace
- Fix docking bug where the docking state seemed corrupted
- Fix z-fighting on Outpost stations
- Fix strange dock layout on farms
- Fix artifacts on Fuji exhaust
Graphics & UI
- Upgrade design of the Anubis cruiser
- Upgrade metal rendering
- Add "move" buttons to sectors in the trade route editor
- Add warning when abandoning a contract
- Add info that military contracts require military ships
Early Access 03/08/17
Gameplay changes
- Make light cockpits more resistant to have a chance to survive Hammer hits
- Balance trade contracts to allow multiple contracts
- Make AI take prisoners after battle and guard them
Bugs fixed
- Fix auto-docking technology not unlocking auto-docking option in menus
- Fix crash and game state corruption on game over while docked
- Remove debugging shortcut
- Wording and translation fixes
Early Access 30/07/17
New features & content
- New manual docking gameplay and tutorial
- New music for some sectors
- New high-resolution screenshots shortcut on R key
Gameplay changes
- Move Hub station to end-game because it's a common mistake to buy one early
- Remove support for "no-cockpit" HUD because it's too much work to maintain
Graphics & UI
- Improve farming stations
- Improve manual docking HUD
- Make docking rings blink every second
- New hotkeys for spacecraft actions
- Input bindings duplicates can be automatically replaced
- Scrapping of ships is now confirmed
- Disable button to add trade routes if no fleet is available
- Remove default binding for "face backward"
Bugs fixed
- Fix fast forward button state when canceling confirmation popup
- Fix transaction quantity limited by its money even for trade with its ours stations
- Fix station destruction bug leading to corrupted save
Beta-230717
New features & content
- Add Steam achievements
- Add new scanner mini-game for inspection in Pendulum contract
Gameplay changes
- No more enable pilot in fire director mode for heavy ships
- Allow docking with menu during navigation tutorial
Graphics & UI
- Improve all planet and moon render
- Use progress bar instead of percentages in cockpits
- Make fleet to travel selection more persistent
- Update game icon
- Rework ship info buttons layout
- Disable no-cockpit mode
- Use company customization pattern as background pattern in UI
- Improve quality of weapon impacts
- Make the sky slightly brighter
- A lot of small UI and wording improvements
Bugs fixed
- UI: fix too long joystick button and names
- UI: fix dragging issues in menus causing unexpected rotation on background assets
- UI: fix HUD distance rounding issue
- UI: fix selection of ships with light during piloting
- UI: fix wrong warning when targeting the tracked station
- General : a lot of french translation fixes
Beta-100717
New features & content
- Add a meteorites intercept contract
- Add trade route statistics
- Add experimental French translation (some layout issues)
Gameplay changes
- Don't generate military contracts if the player doesn't have military ships
- Use interception time instead of distance to show aim indicators at a more accurate range
Graphics
- Upgrade shadowing quality to reduce artifacts
- Upgrade resolution of shadows on Nema's rings
- Reduce performance cost of Eradicator impact effects
- Update splash screen
Bugs fixed
- General: fix ships ejected from trade route if not all ship were trading
- General: fix research station upgrade effect
- General: fix telescope station upgrade effect
- General: make the player ship not fully destructible instead of the last alive ship to avoir recovery bug
- UI: fix funny key change warning when removing a key assignment
- UI: fix trade slider init with sell to a station for a contract
- UI: fix lock trade checkbox that stop the production
Beta-300617
General
- pass the game to qwerty by default
- move default binding of 'lock direction' to capslock and 'combat zoom' to space
Gameplay
- no more allow station construction in a sector in danger
AI
- make AI able to declare join war againt enemy more powerful than every company induvidialy
- make AI able to setup attack from multiple company to allow multiple company to win against one powerful ennemy
UI
- rename "Travel and Order" in "Incoming Events"
- enable notification masking
- show again trade routes in orbital map
- add current battle in incoming events list
- show warning in settings menu when trying to assign an already assigned key
- set default quantity for trade to the right value when the tracked contract have a sell condition
Graphics
- add iridescence effect to metals
- improve reflection quality
Balance
- move default ship count in sector to 30
Bugs
- general: fix Boneyard collision mode
- general: fix crash if trying to upgrade a ship with weapon that are not unlock by technology (after ship capture)
- ui: fix external camera and menu camera for Windows
- ui: fix trading status text
- ui: fix fly interdiction text
- contract: fix duplicate fail condition when a trade contract have 2 stations owned by the same company
- contract: various contract text fixes
Beta-190617
General
- switch to Unreal Engine 4.16
- add Deimos Games logo and info
Gameplay
- new more understandable recovery system: you don't have a new free ship but the old one is partially repair and you have a fine.
- don't generate trade contracts with stations being captured
Tutorials
- add fleet management tutorials
- add remote fleet tutorial
- add trade route tutorial
- force to buy a freigther in "buy ship" tutorial
UI
- rework EULA and credit menu
- auto track the last contract (instead of the first) by defaut when a contract is finished to allow chained quest to be smooth
Graphics
- assure that planet texture quality is always good
- add boneyard icons to its substations
Balance
- make stations a lot more affordable for the player in early game
- the price now depend only of the player station count in its company and in the sector
- Increase trade contract reward :
- trade contracts:
- from 1000 + 500 sqrt(travel_duration) + 50 sqrt(resource_quantity)
- to 1000 + 1000 sqrt(travel_duration) + 100 sqrt(resource_quantity)
- buy and sell contracts:
- from 500 + 50 * sqrt(resource_quantity)
- to 500 + 100 * sqrt(resource_quantity)
- make trade contract volume more variable if capacity transport of the player vary
- make axis reputation very stable as they are neutral
Bugfix
- ui: multiple wording fixes
- contracts: fix contract unicity
- contracts: avoid contract to fail at acceptation making them not available as soon as the failed conditions are reached
Beta-120617
Gameplay
- Quick patch to fix risk of economy collapse that a lock a game, with others fixes and improvements.
- increase anticollision system precision and make it adaptative to ships breaking capabilities
UI
- show repair and refill deadline in travel sector
- make player confirm fast forward if the is no incoming events
- make notification slower to disappear (7s → 10s)
Balance
- tutorial: reduce research needs for technology tutorial from 50 to 30, to match with the new technology base price
Bugs
- economy: avoid economy collapse due to people not spending enough money
- autopilot: fix exit avoidance system using incoherent center of sector
- ui: fix sector menu for travel sectors
- graphics: fix planetarium for travel sectors after sector exit
Beta-090617
General
- Update legals informations
Gameplay
- make bombs and missiles destructible by the player
- no more make ships assigned to a trade route travel automatically to a dangerous sector
UI
- move trade route selection to company menu to make more space to incoming events
- refactor incoming attack list and notifications
- make new contracts notifications no more stop fast forward
- add more details about shipyard state in the shipyard details
- make harder to accidentally dump precious resources
- better texts when trade operation is not possible
- add notification when fleet repair or refill end
- add information about station under construction in trade menu
- rename "World prices" menu to "Economy"
Graphics
- move planetarium to follow travel progress
- improve engine render
- improve flight effects
- improve asteroid rendering quality
Balance
- reduce technology base cost from 50 to 30
- refactor station technologies: the new level 1 "science" technology allow to build research station and telescope, the pumping technology move from level 1 to level 3, the foundry is now unlock with advanced stations
- change the Solen to give it a cargo bay of 2x50 instead of 1x100
- make Hammer gun more precise but a lot more expensive
- reduce Omen mass from 32t to 16t
- force the player to manually make peace after an AI declare war to him
- make pacifism move more slowly: pacifism increase base rate: 2.0 → 0.8, pacifism decrease base rate: 1.0 → 0.6, give reputation when ordering a ship to a company (ship price / 1000)
- increase inter company UBI contribution from 0.001 to 0.002
Bugs
- ui: fix crash when editing a trade route operation if no fleet was assigned
- ui: fix tool-tip for when the "Remove ship" button in edit fleet menu was disabled
- ui: make failed contracts due to expiration date not display "1 day left"
- ui: fix minor interface glitch in not visited sectors
- ui: fix rotation of HR logo in menus
- ui: fix The Forge sector description
- graphics: fix AA settings bug
- graphics: adapt resolution when enabling full screen
- graphics: remove tesselation from Colossus to ensure Linux support
- general: fix repair not correctly ending bug
- general: check recovery at the end of each day and not only at the end of fast forward
Beta-020617
General
- add support of unidirectional joystick thrust
- add support for joystick dead zones
UI
- show "missing resources" when a ship construction is lock because of a resource outage
- show incoming threats in red in the travel list
- ensure long joystick names can be shown
- hide precise light ratio as it's not used for now
- make transport fee a lot more visible
- allow to set trade route quantity limit precisely
Graphics
- reduce sun intensity
- minor change on dust effects
Balance
- allow shipyard owners to be in dept to build ships order by others companies
Bugs
- contract: fix combat tutorial
- ui: fix menu looping bug
- ui: fix multiple typo in contracts
- ui: fix highlight box not updated in HUD
- graphics: fix Nema rings LOD
- economy: fix crash when canceling ship construction
- general: fix bad file name Windows firewall
Beta-290517
Gameplay
- never destroy a ship completely because of a collision
- allow control of ship rotation in addition to ship translation from the external camera (space bar by default)
- make large ships unafraid of hostile small ships to avoid destabilizing turrets
Contracts
- add lots of VIP names and avoid reusing the same names for multiple contracts
- add a 30 days delay in the Pendulum contract after the pirate step
- improve wording in contract tutorial
Tutorials
- add combat tutorial
- add ships repair tutorial
- add ships refilling tutorial
UI
- aggregate all secondary contract notifications in one
- hide expiration conditions : they were misleading and taken as failed conditions
- show more details about ship state in ship lists
- don't notify pointless "battle lost" notification, and don't lock fast forward in these cases
- give detailed infos about abandoned ships when traveling
- treat ships in paused trade route as regular ships
- show trade routes status everywhere
- forbid abandon of tutorial and story contracts
Graphics
- change the look of pumping stations, research stations and outposts to differentiate them
- improve dust effects
- improve firing effects
- improve visualization of damage on destroyed ship parts
- move Orca camera
- add very small chromatic aberration
- fix planetary texture LOD
Balance
- technology: increase research point reward by 60%
- diplomacy: divide rank based reputation loose by 30
- military: divide large ship reparation speed by 5
- military: slightly improve Artemis
Bugs
- ui: fix trade quantity when the company has debt
- ui: fix line wrapping bug in trade menu
- ui: fix "No objects" misleading in sector menu
- combat: fix AI ship and turret pilot aim precision
- combat: fix Kami turret angles and collision mesh
- combat: fix collision issue in The Spire
- general: fix AA quality settings not modifiable
- general: fix sector defense contract not loaded correctly
- general: fix crash if a station collide something different from a ship
Beta-220517
Gameplay
Contracts
- add Pendulum history contract
Tutorials
- add technology and research station tutorial
- add buy ship tutorial
- add station construction and upgrade tutorial
- add targeting tutorial
UI
- allow T key to select the contract objectif if not in battle
- show contract fail conditions in contracts menu
- add needs columns in ecomomy menu
- show sector population
Graphics
- redesign boneyard sector
- better metal, exhaust and bloom effects
Balance
- economy: increase the "nerf ratio" but apply it only to level 1 cargo bay size of station
- economy: increase arsenal production
- economy: increase plastic factory production
- economy: increase station cargo bay size
- economy: balance Kami ship cost
- economy: limit high end consumer resource consumption if they are expensive
- contracts: generate hunt contract only on travel end
- contracts: add duration fail condition for VIP contracts
- technology: move shipyard construction unlock in a specific technology
- technology: now, only one technology is need to increase its technology level (2 before)
- technology: reduce research point production cost
- world: a lot of balance in the game creation setup
Bugs
- flying: fix station bad placement if they are capture before being in an active sector
- flying: fix ship disappearing randomly if stopped
- flying: fix weapon firing empty weapon first on load game
- economy: fix fleet supply consumption bug
- economy:fix shipyard consumption estimation
- contract: fix missing diplomatic fail and expiration conditions in generated quests
- ui: fix trading permission display
- ui: fix external and menu camera control
- ui: station list order in sector menu
- ai: fix a lot of AI bug
- general: various performance improvements
Copyright© Deimos Games 2018